|Inquiry programs are designed with young people to engage in different concepts or challenges facing our local & global communities. Typically this inquiry focus evolves every 6 months.||Design challenges provide young people with the opportunity to work through the design process to create novel or improved designs for existing products.|
2019 War on waste (Term 1 & 2)
In this inquiry we tackle the large & complex global issue of waste. With automation & modern farming there is a greater variety & abundance of food available to the consumer. However our throwaway culture has created a rubbish problem that now pollutes every corner of the world. In this inquiry, we will observe & interact with a range of people in order to understand diverse experiences & motivations to gain a deeper personal understanding of the issues, needs & challenges involved in food & food packaging waste. Through their insights participants will develop a real world solution to take action on this issue.
2019 Balancing the Scales
This inquiry engages students to develop a comprehensive understanding about the way disability & inclusion are understood in society, A critical analysis of barriers and solutions to participation & inclusion will underpin this inquiry. Students will observe & interact with a range of people in order to understand diverse experiences & motivations. Through their insights, students will develop real world solutions through a deep personal understanding of the issues, needs & challenges involved in disability & inclusion.
Duration: 3 days (consecutive)
2019 Lamp design challenge (Term 1 & 2)
Brief: to help children aged 4-11 discover the love of reading by designing & creating a unique bedside lamp, through an engineering design process.
Duration: 2 days (consecutive)
2019 Podcast Studio (Term 1)
Brief: to work as part of a team to design & create elements of the new Tech School Podcast Studio that will enable students to create Podcasts & other audio productions.
2019 Automata Mechanical Toy (Term 2, 3 & 4)
Brief: to design animated mechanical toy sculptures called Automata, for secondary aged students, combining creativity with science, engineering & technology.
2019 Steampunk Gears & Cogs (Term 3 & 4)
Brief: to develop a mechanical device inspired by science fantasy that incorporates engineering & aesthetic designs inspired by 19th Century industrial steam-powered machinery.
|Event-based learning is a part of our ongoing experience at the Tech School. It provides a sustained context through which young people can connect to knowledge in practice & demonstrate their skills.||Supporting the next generation of inventors & entrepreneurs to realise their potential.|
Tech Schools Maker Faire
A fantastic opportunity for our young people to showcase their creations & skills with local primary school students & the community.
Duration: 1 day
Designed by students for students, the Tech Schools Maker Faire is all about getting involved, learning new skills & becoming inspired. It provides an opportunity for our young people to demonstrate the skills that they have & share those skills with younger students from local primary schools.
Partner Secondary Schools are invited to register activities to be run by students from their school.
Primary Schools should contact Skyliemassingham@melbournepolytechnic.edu.au to attend. It is free to attend and transportation is provided.
2018 Film Clip can be viewed here: https://youtu.be/gCkSv9S6jsw
2019 Student Start-Up
Young people will be supported through the program with the Melbourne Innovation Centre & the Tech School.
Duration: 5 day program over 5 consecutive weeks
2019 Tech Schools STEAM Club – Escape Room Challenge
This Program has been designed for teachers to implement in their school.
STEAM Club is a collaborative learning opportunity for students to get involved in Science, Technology, Engineering, Maths & Arts related activities.
Over a six week block, students will use the concept of an Escape Room to construct a number of puzzles & challenges. In the final week, students will exhibit their puzzles as an escape room experience for other students, teachers and or family members to ‘play’.
Students will research, design & construct their own puzzles that sit within a futuristic narrative & form part of an interactive game. They will work collaboratively as a team, think creatively & use problem solving skills.
Teachers should contact Skyliemassingham@melbournepolytechnic.edu.au to register to register in the 2019 Escape Room Challenge.
All learning materials will be provided upon registration.